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Ad Infernum

Ad Infernum

Stranded at an abandoned gas station in the middle of the desert. Losing your grip on reality. Dark rituals. Demonic pursuers. No escape.
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Glass Knuckle Games, LLC
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Glass Knuckle Games, LLC
Первый релиз
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29 февраля 2024 на PC (Windows)
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Linux, Macintosh, Windows
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Геймплей
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Скрытное прохождение, Шутер
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Game Engine: Unity
After experiencing a devastating car crash in the middle of the desert, you awaken stranded at a long-abandoned gas station. A voice on the radio calls out to you, trapped nearby but just out of reach. Together you discover remnants of a missing cult, unholy rituals, a mysterious cavern, and bloodthirsty creatures hunting you both down. With the walls closing in, can you follow in the cultist's footsteps and complete their final ritual -- before it's too late?

Lose Your Mind

Witnessing horrors will chip away at your psyche, depicted by your Nerve meter. As you slowly lose touch with reality, audiovisual hallucinations and other unforeseen consequences will begin to manifest. The effects of a weakened mind are wide-ranging and completely unscripted - meaning any manner of horrors can happen at any time.

Fight

Face threats head-on with a wide variety of guns and melee weapons. From hammers, to nailguns, axes, baseball bats, shotguns, and much more. All weapons are able to be upgraded to fit your needs.

Scavenge

Discover valuable supplies hidden away in every corner of the world. Use them at-will, or break them down in to raw materials to be used in arcane transmutation. Collect recipes to unlock the ability to transmute these materials into completely new items.

Hide

Avoid dangers by keeping a low profile. Create distractions by making noise, or take to the shadows to remain unseen. Flip switches or shoot out lights to gain the element of surprise, or power them all on to see what's lurking in the darkness.

Run

Escape your pursuers with a mixture of both agility and ingenuity. Vault over barricades, slide under obstacles, and climb anything to put distance between you and imminent death.

Improvise

No key for that door? Find a hole in the wall. Break a window. Crawl through a hatch. Climb up a pipe. Every encounter is designed with numerous solutions in mind, further multiplied by emergent systems allowing for completely new ways to tackle problems.
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